


Even then, I might say it only has so many shots of petrification left in it. My solution here would be to have the body slowly decay and lose its potency, forcing the characters to eventually abandon it, or at least invest in casting gentle repose on it. Neat, fun tricks can get old pretty fast if you let them get predictable. My primary concern would be that it just becomes a little too predictable-every fight starts with chucking the cockatrice-javelin. Being petrified is as good as being dead, and though it takes two turns to take hold, and is rather unreliable, being able to fling this at some target for just one attack, and potentially have them removed from the fight after two rounds of focusing on other targets, is potentially highly advantageous. And even when it works, it takes two turns, which matters-it’s not a way to just summarily remove targets from the fight. The quintessential rogue-like game Nethack features a great deal of D&D-derived material, and cockatrice corpses in that could be a potent weapon, provided the user was somehow protected from petrifying themselves while wielding it.įurthermore, the cockatrice’s petrification attack isn’t terribly powerful-you have to fail two Constitution saving throws at DC 11 in a row, which is pretty unlikely for the vast majority of targets.

The cockatrice of D&D is, of course, based on the mythical creature of the same name, and some legends did have the corpse of one of those continue to petrify creatures. So this answer will necessarily be a bit of synthesis. Both are 6th level spells, and both have few reliable, easy counters.I am not aware of any official rules sources or developer statements that would answer this question definitively. Basically,in the case of Flesh to Stone anyway, counters are going to be similar to counters for Disintegrate. Other defenses include spells like Spell Resistance (not perfect, but at least it cuts the odds down). One defense is to make your body something other than flesh (ie Statue or Iron Body), since Flesh to Stone, obviously, requires the target to be flesh. Most people mention gaze attacks, but lets not forget Flesh to Stone (which will proably have a much higher DC and can't be avoided by closing ones eyes).

A player (or NPC) could quite easily develop a spell that did protect against petrification though (or a contingencied Stone to Flesh type effect). The only thing that comes to mind are the old Protection from Petrification scrolls. Period.įor the record there isn't any spell that protects against petrification that I can think of. If the object or section had a hardness of less than 10, it is increased to 10. The drops of blood that spilled from medusa’s head whenever Perseus set it down are thought to have created the corals of the Red Sea as well as the vipers of the Sahara Desert. After being petrified you are no longer alive, you are a piece of rock. The petrify spell turns one cloth, wood, or leather object no larger than a Large creature, or a 10footradius section of a larger cloth, wood (including grasses), or leather object (including paper and parchment), into smooth stone. On his return journey, Perseus used medusa’s head to petrify the Titan Atlas, slay his rival suitor while pursuing Andromeda, and kill King Polydectes. Casting FoM on a statue doesn't make it a living thing, same thing applies here. You can't move because your stone, not because your held in any way. Freedom of Movement doesn't protect against petrification.
